Logo
  • Home

The basics

  • Installation
  • How Gaea Works
  • Gaea Panel
  • Anatomy of a Node
  • Anatomy of a Graph
  • Materials
  • GaeaGenerator
  • GaeaRenderer
  • GaeaChunkLoader

Tutorials

  • Generating your first Terrain
  • Creating your Own Nodes

Graph nodes

  • BoolConstant
  • BoolParameter
  • Border2D
  • ComposeRange
  • DistanceFilter
  • FalloffMap
  • Fill
  • FlagsFilter
  • FlagsMapper
  • FloatConstant
  • FloatOp
  • Abs (abs(A))
  • Add (A + b)
  • Ceil (ceil(A))
  • Clamp (clamp(A, min, max))
  • Divide (A / b)
  • Floor (floor(A))
  • Max (max(A, b))
  • Min (min(A, b))
  • Multiply (A * b)
  • Power (A ** exp)
  • Remap (remap(A, ...))
  • Round (round(A))
  • Sign (sign(A))
  • Smoothstep (smoothstep(from, to, A))
  • Step (step(A, edge))
  • Subtract (A - b)
  • Wrap (wrap(A, min, max))
  • FloatParameter
  • FloorWalker
  • AreaEnd
  • AreaPosition
  • AreaSize
  • WorldSize
  • IntConstant
  • IntOp
  • Abs (abs(A))
  • Add (A + b)
  • Clamp (clamp(A, min, max))
  • Divide (A / b)
  • Max (max(A, b))
  • Min (min(A, b))
  • Multiply (A * b)
  • Power (A ** exp)
  • Sign (sign(A))
  • Step (step(A, edge))
  • Subtract (A - b)
  • Wrap (wrap(A, min, max))
  • IntParameter
  • Difference (-)
  • Intersection (∩)
  • Union (∪)
  • Mapper
  • MaterialParameter
  • MatrixSampler
  • Noise2D
  • Noise3D
  • Output
  • RandomFilter
  • RandomScatter
  • RangeConstant
  • RulesPlacer
  • SampleOp
  • Abs (abs(A))
  • Add (A + b)
  • Ceil (ceil(A))
  • Clamp (clamp(A, min, max))
  • Divide (A / b)
  • Floor (floor(A))
  • Max (max(A, b))
  • Min (min(A, b))
  • Multiply (A * b)
  • Power (A ** exp)
  • Remap (remap(A, ...))
  • Round (round(A))
  • Sign (sign(A))
  • Smoothstep (smoothstep(from, to, A))
  • Step (step(A, edge))
  • Subtract (A - b)
  • Wrap (wrap(A, min, max))
  • Complement (ᶜ)
  • Difference (-)
  • Intersection (∩)
  • Union (∪)
  • SamplesOp
  • AddSamples (A + B)
  • DivideSamples (A / B)
  • LerpSamples (lerp(a, b, weight))
  • MultiplySamples (A * B)
  • SubtractSamples (A - B)
  • SnakePath2D
  • Texture2DParameter
  • Texture3DParameter
  • TextureSampler
  • ThresholdFilter
  • ThresholdMapper
  • ToHeight2D
  • ToHeight3D
  • ValueMapper
  • Vector2Constant
  • Vector2Parameter
  • Vector2iConstant
  • Vector2iParameter
  • Vector3Constant
  • Vector3Parameter
  • Vector3iConstant
  • Vector3iParameter
  • Vector2Compose
  • Vector2iCompose
  • Vector3Compose
  • Vector3iCompose
  • Vector2Decompose
  • Vector2iDecompose
  • Vector3Decompose
  • Vector3iDecompose
  • VectorOp
  • Add (a + b)
  • Divide (a / b)
  • Multiply (a * b)
  • Subtract (a - b)

Contributing

  • Gaea
  • Documentation
Gaea Documentation
  • Graph nodes
  • Output

Previous Next

Built with MkDocs using a theme provided by Read the Docs.